Ride the Caticorn


I started with this character, which took about two hours this morning... I suppose for disabled characters in wheelchairs this will be one of those times we really feel the impossibly large yet invisible storage vessel we have with us in these games, and the wheelchair will simply disappear. I'm also considering how some players in wheelchairs can get out of their chairs and do things because while some conditions mean you absolutely should not jump on a trampoline, others can and I am working on a way to leave the chair next to the tramp while those players jump and return to the chair when they're done... It is quite tricky with the RPG maker MZ jump mechanic I'm using, which can make a player bounce a few tiles farther away from the landing--I'm pretty sure this happens when the ok/enter button is held too long, but if the button isn't pressed at an exact moment the player is touching the trampoline, the player will keep jumping, so it is common for the bounce to happen as players press that button repeatedly or hold it too long to make it work properly--that said, it still works but I'm imagining it will make the player bounce into the wheelchair or some other problem due to lack of physics, I guess we'll see.




Files

TASmaniaGame.zip 570 MB
30 days ago
Game.app.zip 691 MB
30 days ago

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