Original Notes


Looking at these literal game plans from last summer, I can see how having a full concept led me to finish my first game, and so quickly. There are many things I wanted to include that I let go--there are still remnants of some of those ideas in my icon set.

Usually, the reason something changed or couldn't happen came down to it not being cohesive with the rest of the game. While I'm still considering remaking it using other means, settling on RPG Maker MZ did also mean settling for less conceptually. It helped me keep the game simple, and so maybe it helped me complete the project, but I also wanted it to be playable in browser without lag, for example.  I ended up using several plugins but decided against using projectiles... I wanted this to remain a soothing experience, and bumping into townspeople is still jarring (I'm glad they don't shoot death rays out of their eyes in passing).



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