13 Ways to Win the Game


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Still tweaking the end game, where you meet TTPD Tay in space...

You win the game by having one of 13 combinations of items in your inventory. For example, one of those things is library books, and there are two dozen of those, each book with a different set of codes that contribute to one of the 13 combinations.  I had to remove a few books from the libraries in the early eras as I realized they wouldn't be in those libraries because they weren't published until 2012 and 2013, and then I decided to remove a few more from libraries leading up to the era during which Taylor recommended or stated she was currently reading them.

If you stay standing in space with TTPD Tay after giving things to her and you are not directed to the "winner stats" screen, you need to go back to previous levels to find additional items and return to give them to her (still working on a way to display what you have given to T thus far but it will pick up where you left off if you need to leave).  When you try to give her something you don't have, you will get a message with a hint, such as the number of items you need.  Here are a few:

  • 13,000 hearts
  • 131 Tay Points
  • 13  Friendship Bracelets

It is also possible to win the game without these three, given you have items that amount to one of the 13 combinations. So I haven't done the math but there are far more than 13 "ways" to win the game as the combination system allows for some books to count more than others, for example.  Having one of the three listed above will definitely contribute to the winner combination because I said so haha.  But having a copy of Peter Pan won't necessarily help you if the other items you have are part of a different winning combo--it is safe to load up on items, there's no limit--I cannot however figure out how to get the inventory to display more than two digits for item counts. There is a temporary solution in this version of the game: going to the item in the inventory shows the description, which uses the variable shorthand in the description text box to display the true number (for now the inventory item number will say 99 when items are 100+).

I guess that is the major update, I'm still adding rooms to the castles but I did put some time into the layout, lighting, shadows, and decor today.  Going to take a break for a few days while I am away from reliable internet.

<3

FearlessDibbles 

Files

TASmaniaGame.zip 490 MB
12 days ago
Game.app.zip 610 MB
12 days ago

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